Key Features
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The Tactical Strike
A single tap initiates an explosive chain reaction. Your objective: clear the invading dots with maximum efficiency. Achieve a "Gilded Victory" by clearing the board with just one bomb.
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The Hero's Campaign
Guided by Golden, your journey unfolds across 48 mission-critical levels. Master the basics, encounter the Skull Coven, and prepare for the ultimate test of tactical precision.
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Speed & Efficiency
Test your reflexes in Timed Mode or your discipline in Limited Mode. In the heat of Dotopolis, every second and every move counts toward a Gilded Victory.
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Offline Patrols
The fight never stops. Your Investigator gathers Gold and Research Tokens while you're offline, ensuring your resources are ready for the next deployment.


The Research Lab
Work with the Researcher to achieve permanent advantages. Use tokens to maximize explosion radii and enhance specialist abilities like the Chroma-Mimic.
Ascend to Mastery.
True heroes never stop evolving. Once the initial campaign is mastered, you can Ascend to higher tiers. Each tier resets the challenge with smarter villains but vastly superior rewards.
How many times can you ascend before the dots are truly defeated?
Assemble the Dotopolis Team
| Profile | Hero | Role | Special Ability | Secret Identity |
|---|---|---|---|---|
| Golden | The Bruiser | Innate: Flight, super strength, and Good Luck Aura | Supermodel |
| Undercover | The Special Op | Tech: Dual pulse pistols & gadget belt | [Redacted] |
| Scorch | The Pyro | Innate: Flight and smoldering firefield constructs | Ice Cream Truck Driver |
| Investigator | The Brains | Tech: High-tech magnifying glass & Holographic HUDs | Preschool Teacher |
| Researcher | The Engineer | Tech: Creator of all team gadgets | Pastry Chef |
| Block | The Tank | Innate: Creates solid energy wall constructs | Gym Personal Trainer |
| Shockwave | The Kinetic | Innate: Pinpoint kinetic propulsion | Librarian |
| Freeze | The Striker | Innate: Cryokinetic skating and flash-freezing | Zamboni Driver |
| Duplicate | The Catalyst | Innate: Flight and Population Expansion | Gig Economy Courier |
| Magnetism | The Closer | Innate: Magnetism / Tech: Gravity | Computer Programmer |
Strategic Oversight
Enlist heroes like Golden, Undercover, or Scorch for sustained tactical support, providing multiplicative rewards and intelligence across every level.
Field Specialists
Call in precision support like Block, Shockwave, Freeze, Duplicate, or Magnetism on temporary contract. Use their unique physics-bending abilities to dominate the board.

Block
A master of unyielding defense. Block creates solid energy wall constructs—essential for weakening the Skull Coven and setting up perfect chains.
Shockwave
Unleash pinpoint kinetic energy. Propel dots with Shockwave's surgical force—essential for reaching distant clusters and knocking strays into the line of fire.
Freeze
A master of cryokinetic control. Freeze generates localized, friction-less ice rails to reach distant clusters and halt the Skull Coven in their tracks.
Duplicate
Amplify the chaos. Duplicate replicates existing enemy dots on the field, instantly thickening the crowd to set up the most massive, screen-clearing chain reactions possible.

Magnetism
The Absolute Weapon.
Density manipulation at your fingertips. Magnetism uses innate energy to draw all dots to a singularity, setting up the most devastating concentrated explosion possible.
The Skull Coven.
You aren't just clearing dots; you're facing intelligent threats. From The Boss, a giant rock monster, to the elusive Sneaky, every mission is a dynamic puzzle against the Coven's influence.
| Profile | Villain | Role | Special Ability |
|---|---|---|---|
| Wizard | The Arcane | Teleports nearby dots randomly to disrupt chain formations. |
| Healer | The Medic | Radiates a restorative aura that shields dots from blast damage. |
| Wooden | The Warden | Provides nearby dots with total immunity to Magnetism powers. |
| Sneaky | The Thief | Actively steals accumulated points and bonuses during the mission. |
| Tiny | The Swifter | Shrinks and accelerates nearby dots, making them difficult to hit. |
| Vampire | The Leecher | Gains health and durability whenever another dot explodes. |
| Mirage | The Illusionist | Projects illusions to turn nearby dots invisible or deceptive. |
| Siren | The Controller | Hypnotizes dots into erratic movement patterns to ruin your aim. |
| Clockwork | The Temporal | Manipulates time to un-explode dots or thaw frozen targets. |
| The Boss | The Leader | Massive health pool; transforms into a permanent stone obstacle when defeated. |
The Dotopolis Cinematic Universe
Film 1
Heroes of Dotopolis
The team establishes their status as protectors during a massive invasion. Watch the origin of Block, Undercover, Golden, and Magnetism.
Watch TrailerFilm 2
The Shadow Protocol
The team faces Sneaky. Investigator deduces his presence while Researcher develops the "Chroma-Mimic" tech for Undercover's infiltration.
In ProductionFilm 3
Nature's Wrath
Focus shifts to "Analog" tactics as the Null-Aura strips the heroes of their tech. Facing the wooden threat of the Greatblade.
In Development